65 generators
One engine, four lanes. Every preview below was rendered by the engine at seed 0xa11ce — click through for how each one works, its guarantees, and its history.
Designs
Mandalas, kolams, tilings and flow fields — colourable line art with mathematical bones.

Border
Ornamental borders — the seven frieze groups over the motif library

Celtic Plait
An interlaced plait: cords passing over and under, with cells that turn them back

Colour by Number
Colour by number — a numbered grid that colours into a symmetric design

Contour
Contour lines — a seeded heightfield's level sets, terrain-map style

Flow Field
Evenly spaced streamlines through a noise field

Harmonograph
Damped pendulum figures, with frequencies nudged off exact ratios so they precess

Hitomezashi
Hitomezashi stitch patterns — two bit sequences, emergent two-colourable loops

Kolam
Sikku and pulli kolam: continuous loops woven around a dot lattice

Labyrinth
Unicursal labyrinths — one corridor, classical or seeded, proven single-path

L-System
Ferns, vines and fractals from stochastic L-systems, with fillable leaves

Mandala
Circular, square and polygonal rosettes from a symmetric fundamental domain

Circle Packing
A page of circles, each grown until it touches a neighbour or the wall

Phyllotaxis
Phyllotaxis — golden-angle floret spirals, sunflower heads and petal disks

Spirograph
Layered spirograph roulettes, closed exactly by their tooth ratios

String Art
String art — modular chord envelopes, cardioids and their kin

Tessellation
Interlocking tiles whose wiggly edges match exactly, laid by translation or glide

Tiling
Islamic star, Truchet, Penrose and Cairo tilings as line art

Voronoi
Cellular and stained-glass patterns from relaxed Voronoi cells

Zentangle
Zentangle — a partitioned page, each region filled with its own tangle
Mazes
Square, triangular, hexagonal and circular mazes carved by eleven algorithms, with answer keys.
Logic puzzles
Sudoku, nonograms, slitherlink and twenty more — every one proven uniquely solvable.

ABC Path
ABC Path — A to Y, each letter touching the next, guided by edge clues

Akari (Light Up)
Place bulbs to light every cell, with no two bulbs shining on each other

Binairo
Binairo — balance two symbols with no three alike and no twin lines

Dot-to-Dot
Connect the dots — parametric silhouettes with verified dot separation

Fillomino
Partition the grid into regions, each cell holding the size of its own

Futoshiki
Futoshiki — a Latin square constrained by printed inequality signs

Spiral Galaxies
Spiral Galaxies — partition into whirls, each symmetric about its dot

Hashi (Hashiwokakero)
Join the islands with bridges, clued by how many each one takes

Heyawake
Paint each room its number of cells, keeping white connected and never running through three rooms

Hitori
Shade cells until no number repeats in any row or column

Kakurasu
Kakurasu — shade cells so every line sums to its position clue

Kakuro
Cross-sums with combination reasoning and proven uniqueness

KenKen
Fill a Latin square so each cage reaches its target by its operation

Kuromasu (Kurodoko)
Black out cells so every number counts the white cells its own cell can see

LITS
Shade one L, I, T or S tetromino in every region, all joined, with no two alike touching

Logic Grid
Logic grids with relational clues, minimised to the smallest sufficient set

Masyu
One closed loop turning at black circles and running straight through white

Nonogram
Picture logic puzzles, proven solvable by line reasoning alone

Numberlink
Join each numbered pair with a path, filling every cell

Numbricks
Numbricks — 1 to n² snaking through the grid, one step at a time

Nurikabe
Shade a connected wall around numbered islands, with no 2x2 block shaded

Ripple Effect
Fill each room with 1 to its size, keeping equal values further apart than themselves

Shakashaka
Place half-cell triangles so every white area left over is a rectangle

Shikaku
Partition a grid into rectangles, one numbered clue per rectangle

Skyscrapers
Skyscrapers — a Latin square read from its edges by visibility counts

Slant (Gokigen Naname)
Fill every cell with a diagonal, matching the corner counts and closing no loop

Slitherlink
Draw one closed loop, clued by how many edges each cell touches

Star Battle
Star Battle — a star in every row, column and region, none touching

Sudoku
Sudoku with proven uniqueness and technique-ladder difficulty

Suguru
Suguru — each region counts itself, touching cells never match

Tents
Tents — pitch one tent beside every tree, none touching, counts on the edges

Yajilin
Yajilin — arrows count hidden shaded cells, one loop threads the rest
Word puzzles
Word searches, crosswords, cryptograms and ladders — built from curated wordlists and quotes.

Acrostic
Acrostic — unscramble each row, read the initials for the hidden word

Codeword
Codeword — a filled crossword in cipher, unique against its vocabulary

Crossword
Symmetric crossword grids filled from a clued wordlist

Cryptarithm
An addition in letters, with exactly one way to read it as digits

Cryptogram
Substitution ciphers over public-domain quotes, with a frequency table

Drop Quote
Drop quote — fallen phrases, proven to reassemble one way

Word Jumble
Word jumble — anagram-unique scrambles feeding a circled final answer

Sum Search
Sum Search — find the digit runs that add to each target, uniquely

Word Fit (Criss-Cross)
Criss-cross fill-in puzzles with a proven-unique arrangement

Word Ladder
Word ladder — Carroll's doublets, with the shortest path proven unique

Word Search
Themed word searches with distribution-matched filler and answer keys

Word Wheel
Word Wheel — find every word using the central letter, and the nine

